even wonkier line...
problems with angles and screen limits, need to implement screen rotation seriously
This commit is contained in:
@@ -49,8 +49,8 @@ namespace Render {
|
||||
}
|
||||
|
||||
void Mare::setPixel(uint8_t* img, uint16_t x, uint16_t y, bool value){
|
||||
if (x >= _screenSize.x) return;
|
||||
if (y >= _screenSize.y) return;
|
||||
if (x >= _screenSize.y) return;
|
||||
if (y >= _screenSize.x) return;
|
||||
img += (sizeof(uint8_t)*y*(_screenSize.x>>3) + sizeof(uint8_t)*(x>>3));
|
||||
if (value) *img &= ~(0x80 >> (x%8));
|
||||
else *img |= (0x80 >> (x%8));
|
||||
|
||||
@@ -99,7 +99,7 @@ namespace Render{
|
||||
void clearScreen() {
|
||||
EPD_2IN9_V2_Clear();
|
||||
clearBuffer(_screenBufferBackground, _bufferDim, Color::White);
|
||||
EPD_2IN9_V2_Display_Base(_screenBufferBackground);
|
||||
EPD_2IN9_V2_Display(_screenBufferBackground);
|
||||
}
|
||||
|
||||
// members
|
||||
|
||||
@@ -64,23 +64,40 @@ namespace Render {
|
||||
}
|
||||
|
||||
void DrawableLine::render(){
|
||||
uint8_t* buf;
|
||||
uint8_t* buf = getBuffer();
|
||||
auto tt = _thickness;
|
||||
auto dx = engine()->getSize().x;
|
||||
auto dy = engine()->getSize().y;
|
||||
auto e = engine();
|
||||
auto square = [tt,dy,buf,e](uint16_t x, uint16_t y){ //sprite render
|
||||
for (auto xx(0); xx <= tt; ++xx)
|
||||
for (auto yy(0); yy <= tt; ++yy){
|
||||
e->setPixel(buf,dy-(yy+y),xx+x,true);
|
||||
}
|
||||
};
|
||||
|
||||
if (isDirty()) {
|
||||
buf = getBuffer();
|
||||
_rotation = fmod(_rotation, M_TWOPI);
|
||||
float cx,sx;
|
||||
auto dx = engine()->getSize().x;
|
||||
auto dy = engine()->getSize().y;
|
||||
sincosf(_rotation,&sx,&cx); // use optimized float instructions
|
||||
uint16_t endX = round(cx*(float)_lenght);
|
||||
for(uint16_t yy(0); yy <= _thickness; ++yy){
|
||||
uint16_t endY = round(sx*(float)_lenght);
|
||||
if ((_rotation >= -M_PI_4 && _rotation <= M_PI_4) ||
|
||||
(_rotation >= 3*M_PI_4 && _rotation <= 5*M_PI_4))
|
||||
for(uint16_t xx(0); xx <= endX; ++xx){
|
||||
float dydx = cx == 0.0f ? 0 : (sx/cx);
|
||||
float dxdy = sx == 0.0f ? 0 : (cx/sx);
|
||||
uint16_t y = getOrigin().y+yy+xx*dydx;
|
||||
uint16_t x = dx-(getOrigin().x+xx+yy);
|
||||
engine()->setPixel(buf,x,y,true);
|
||||
uint16_t y = getOrigin().y+xx*dydx;
|
||||
uint16_t x = getOrigin().x+xx;
|
||||
square(x,y);
|
||||
}
|
||||
}
|
||||
else
|
||||
for (uint16_t yy(0); yy <= endY; ++yy){
|
||||
float dxdy = sx == 0.0f ? 0 : (cx/sx);
|
||||
uint16_t y = getOrigin().y+yy;
|
||||
uint16_t x = getOrigin().x+yy*dxdy;
|
||||
square(x,y);
|
||||
}
|
||||
|
||||
resetDirty();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user