even wonkier line...
problems with angles and screen limits, need to implement screen rotation seriously
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@@ -49,8 +49,8 @@ namespace Render {
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}
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void Mare::setPixel(uint8_t* img, uint16_t x, uint16_t y, bool value){
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if (x >= _screenSize.x) return;
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if (y >= _screenSize.y) return;
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if (x >= _screenSize.y) return;
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if (y >= _screenSize.x) return;
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img += (sizeof(uint8_t)*y*(_screenSize.x>>3) + sizeof(uint8_t)*(x>>3));
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if (value) *img &= ~(0x80 >> (x%8));
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else *img |= (0x80 >> (x%8));
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