render line with rotation method, still some bugs
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@@ -8,7 +8,7 @@ namespace Render {
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_engine(engine),
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_origin({0,0}),
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_bbox({0,0,0,0}),
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_blendMode(Render::BlendMode::Intersect),
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_blendMode(Render::BlendMode::Add),
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_dirty(false)
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{
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}
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@@ -32,6 +32,7 @@ namespace Render {
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void DrawablePoint::render() {
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uint8_t *buf;
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pos_t o = getOrigin();
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if (isDirty()){
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buf = getBuffer();
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//TODO: implement screen rotation and margin check
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@@ -40,7 +41,7 @@ namespace Render {
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for (uint16_t xx(0); xx< _size.x; xx++){
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for (uint16_t yy(0); yy < _size.y; yy++)
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{
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engine()->setPixel(buf,dx-(getOrigin().x+xx),getOrigin().y+yy,true);
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engine()->setPixel(buf,o.x+xx,o.y+yy,getBlendMode());
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}
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}
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resetDirty();
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@@ -54,7 +55,8 @@ namespace Render {
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Drawable(id, parent,engine),
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_thickness(1),
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_lenght(0),
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_rotation(0.0f)
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_rotation(0.0f),
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_outline(false)
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{
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}
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@@ -67,40 +69,55 @@ namespace Render {
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uint8_t* buf = getBuffer();
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auto tt = _thickness;
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auto e = engine();
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auto square = [buf,e,tt](uint16_t x, uint16_t y){
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uint8_t c = tt > 1 ? tt>>1 : 0; //sprite render
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x -= c;
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y -= c;
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for (auto xx(0); xx <= tt; ++xx)
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for (auto yy(0); yy <= tt; ++yy){
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e->setPixel(buf,xx+x,yy+y,true);
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}
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};
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// auto square = [buf,e,tt](uint16_t x, uint16_t y){
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// uint8_t c = tt > 1 ? tt>>1 : 0; //sprite render
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// x -= c;
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// y -= c;
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// for (auto xx(0); xx <= tt; ++xx)
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// for (auto yy(0); yy <= tt; ++yy){
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// e->setPixel(buf,xx+x,yy+y,getBlendMode());
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// }
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// };
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if (isDirty()) {
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_rotation = fmod(_rotation, M_TWOPI);
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float cx,sx;
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sincosf(_rotation,&sx,&cx); // use optimized float instructions
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uint16_t endX = fabs(round(cx*(float)_lenght));
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uint16_t endY = fabs(round(sx*(float)_lenght));
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// if (isDirty() && false) {
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// _rotation = fmod(_rotation, M_TWOPI);
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// float cx,sx;
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// sincosf(_rotation,&sx,&cx); // use optimized float instructions
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// uint16_t endX = fabs(round(cx*(float)_lenght));
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// uint16_t endY = fabs(round(sx*(float)_lenght));
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int8_t mult = (_rotation <= 3*M_PI_4 || _rotation >= 7*M_PI_4) ? 1 : -1;
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// int8_t mult = (_rotation <= 3*M_PI_4 || _rotation >= 7*M_PI_4) ? 1 : -1;
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if ((_rotation >= 7*M_PI_4 || _rotation <= M_PI_4) ||
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(_rotation >= 3*M_PI_4 && _rotation <= 5*M_PI_4)) {
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// if ((_rotation >= 7*M_PI_4 || _rotation <= M_PI_4) ||
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// (_rotation >= 3*M_PI_4 && _rotation <= 5*M_PI_4)) {
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for(uint16_t xx(0); xx <= endX; ++xx){
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float dydx = cx == 0.0f ? 0 : (sx/cx);
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uint16_t y = getOrigin().y+xx*mult*dydx;
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uint16_t x = getOrigin().x+xx*mult;
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square(x,y);
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}
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} else {
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for (uint16_t yy(0); yy <= endY; ++yy){
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float dxdy = sx == 0.0f ? 0 : (cx/sx);
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uint16_t y = getOrigin().y+yy*mult;
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uint16_t x = getOrigin().x+yy*mult*dxdy;
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square(x,y);
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// for(uint16_t xx(0); xx <= endX; ++xx){
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// float dydx = cx == 0.0f ? 0 : (sx/cx);
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// uint16_t y = getOrigin().y+xx*mult*dydx;
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// uint16_t x = getOrigin().x+xx*mult;
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// square(x,y);
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// }
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// } else {
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// for (uint16_t yy(0); yy <= endY; ++yy){
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// float dxdy = sx == 0.0f ? 0 : (cx/sx);
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// uint16_t y = getOrigin().y+yy*mult;
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// uint16_t x = getOrigin().x+yy*mult*dxdy;
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// square(x,y);
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// }
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// }
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// resetDirty();
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// }
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if (isDirty() && true) {
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_rotation = fmod(_rotation, M_TWOPI);
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pos_t o = getOrigin();
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static spos_t res = {0,0};
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for (uint16_t t(0); t < _thickness; ++t) {
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for (uint16_t xx(0); xx < _lenght; ++xx) {
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if (!_outline || (_outline && (xx == 0 || xx == _lenght - 1 || t == 0 || t == _thickness - 1))) {
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res = e->rotateXY(xx,t-(_thickness>>1),_rotation);
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e->setPixel(buf,res.x+o.x,res.y+o.y,getBlendMode());
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}
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}
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}
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resetDirty();
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