correct render of sprite lines!!
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@@ -5,10 +5,11 @@
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namespace Render {
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Mare::Mare(dim_t size) :
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Mare::Mare(dim_t size, ScreenRotation rot) :
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_screenSize(size),
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_screenBufferBackground(nullptr),
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_screenBufferForeground(nullptr)
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_screenBufferForeground(nullptr),
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_rotation(rot)
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{
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int rv;
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_bufferDim = (_screenSize.x >> 3) * _screenSize.y;
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@@ -48,17 +49,74 @@ namespace Render {
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EPD_2IN9_V2_Display_Partial(_screenBufferBackground);
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}
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void Mare::setPixel(uint8_t* img, uint16_t x, uint16_t y, bool value){
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if (x >= _screenSize.y) return;
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if (y >= _screenSize.x) return;
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img += (sizeof(uint8_t)*y*(_screenSize.x>>3) + sizeof(uint8_t)*(x>>3));
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if (value) *img &= ~(0x80 >> (x%8));
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else *img |= (0x80 >> (x%8));
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}
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void Mare::clearBuffer(uint8_t* buffer, uint16_t len, Color col){
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assert(buffer != nullptr);
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std::memset(buffer, col == Color::White ? 0xff : 0x00, len);
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}
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bool Mare::applyRotation(uint16_t* x, uint16_t* y) {
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uint16_t ax,ay;
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switch(_rotation){
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case ScreenRotation::Rot0 :
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{
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if (*x >= _screenSize.x || *y >= _screenSize.y) return false;
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break;
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}
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case ScreenRotation::Rot90 :
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{
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if (*x >= _screenSize.y || *y >= _screenSize.x) return false;
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ax = *x; ay = *y;
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*x = _screenSize.x - ay;
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*y = ax;
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break;
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}
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case ScreenRotation::Rot180 :
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{
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if (*x >= _screenSize.x || *y >= _screenSize.y) return false;
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ax = *x; ay = *y;
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*x = _screenSize.x - ax;
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*y = _screenSize.y - ay;
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break;
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}
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case ScreenRotation::Rot270 :
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{
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if (*x >= _screenSize.y || *y >= _screenSize.x) return false;
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ax = *x; ay = *y;
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*x = ay;
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*y = _screenSize.y - ax;
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break;
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}
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}
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if (*x < 0 || *y < 0) return false;
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return true;
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}
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// Public
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const dim_t Mare::getCenter() {
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dim_t rv;
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if (_rotation == ScreenRotation::Rot0 || _rotation == ScreenRotation::Rot180){
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rv.x = _screenSize.x >> 1;
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rv.y = _screenSize.y >> 1;
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} else {
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rv.x = _screenSize.y >> 1;
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rv.y = _screenSize.x >> 1;
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}
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return rv;
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}
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void Mare::setPixel(uint8_t* img, uint16_t x, uint16_t y, bool value) {
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if (!applyRotation(&x,&y)) return;
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// from here the coordinates are natural for the screen
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img += (sizeof(uint8_t)*y*(_screenSize.x>>3) + sizeof(uint8_t)*(x>>3));
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if (value) *img &= ~(0x80 >> (x%8));
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else *img |= (0x80 >> (x%8));
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}
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void Mare::clearScreen() {
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EPD_2IN9_V2_Clear();
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clearBuffer(_screenBufferBackground, _bufferDim, Color::White);
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EPD_2IN9_V2_Display(_screenBufferBackground);
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}
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}
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