103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
#include "mare.h"
|
|
|
|
namespace Render {
|
|
|
|
Drawable::Drawable(const size_t id, Drawable* parent, Mare* engine):
|
|
_id(id),
|
|
_parent(parent),
|
|
_engine(engine),
|
|
_origin({0,0}),
|
|
_bbox({0,0,0,0}),
|
|
_blendMode(Render::BlendMode::Intersect),
|
|
_dirty(false)
|
|
{
|
|
}
|
|
|
|
Drawable::~Drawable() {
|
|
|
|
}
|
|
|
|
//--------+--------+--------+--------+--------+--------+--------+--------+--------+--------//
|
|
//Point
|
|
DrawablePoint::DrawablePoint(const size_t id, Drawable* parent, Mare* engine, dim_t size):
|
|
Drawable(id, parent,engine),
|
|
_size(size)
|
|
{
|
|
|
|
}
|
|
|
|
DrawablePoint::~DrawablePoint() {
|
|
|
|
}
|
|
|
|
void DrawablePoint::render() {
|
|
uint8_t *buf;
|
|
if (isDirty()){
|
|
buf = getBuffer();
|
|
//TODO: implement screen rotation and margin check
|
|
auto dx = engine()->getSize().x;
|
|
auto dy = engine()->getSize().y;
|
|
for (uint16_t xx(0); xx< _size.x; xx++){
|
|
for (uint16_t yy(0); yy < _size.y; yy++)
|
|
{
|
|
engine()->setPixel(buf,dx-(getOrigin().x+xx),getOrigin().y+yy,true);
|
|
}
|
|
}
|
|
resetDirty();
|
|
}
|
|
}
|
|
|
|
|
|
//--------+--------+--------+--------+--------+--------+--------+--------+--------+--------//
|
|
//Line
|
|
DrawableLine::DrawableLine(const size_t id, Drawable* parent, Mare* engine):
|
|
Drawable(id, parent,engine),
|
|
_thickness(1),
|
|
_lenght(0),
|
|
_rotation(0.0f)
|
|
{
|
|
|
|
}
|
|
|
|
DrawableLine::~DrawableLine(){
|
|
|
|
}
|
|
|
|
void DrawableLine::render(){
|
|
uint8_t* buf;
|
|
if (isDirty()) {
|
|
buf = getBuffer();
|
|
float cx,sx;
|
|
auto dx = engine()->getSize().x;
|
|
auto dy = engine()->getSize().y;
|
|
sincosf(_rotation,&sx,&cx); // use optimized float instructions
|
|
uint16_t endX = round(cx*(float)_lenght);
|
|
for(uint16_t yy(0); yy <= _thickness; ++yy){
|
|
for(uint16_t xx(0); xx <= endX; ++xx){
|
|
float dydx = cx == 0.0f ? 0 : (sx/cx);
|
|
float dxdy = sx == 0.0f ? 0 : (cx/sx);
|
|
uint16_t y = getOrigin().y+yy+xx*dydx;
|
|
uint16_t x = dx-(getOrigin().x+xx+yy);
|
|
engine()->setPixel(buf,x,y,true);
|
|
}
|
|
}
|
|
resetDirty();
|
|
}
|
|
}
|
|
|
|
//--------+--------+--------+--------+--------+--------+--------+--------+--------+--------//
|
|
//Rectangle
|
|
|
|
//--------+--------+--------+--------+--------+--------+--------+--------+--------+--------//
|
|
//Circle
|
|
|
|
//--------+--------+--------+--------+--------+--------+--------+--------+--------+--------//
|
|
//Character
|
|
|
|
//--------+--------+--------+--------+--------+--------+--------+--------+--------+--------//
|
|
//String
|
|
|
|
//--------+--------+--------+--------+--------+--------+--------+--------+--------+--------//
|
|
//Custom
|
|
|
|
} |